![]() And if you can make that Med/Hospital level look good, imagine what you could do with the reactor or the exec floor including the groves. It looks damn pretty, tho, did I already mention that? Like really, really good. It plays like BioShock is basically what I'm saying. ![]() The game looses a lot of its retro charme in Unreal, tho, with the updated music sounding actually ok compared to System Shock, the level colors looking a little more 'normal' and not as vibrant and the whole mechanics and feel leaning heavily towards modern shooter instead of what was basically an action-roleplaying-looting game. With the exception of cyberspace, as we can all agree. Playing through the Enhanced Edition of System Shock basically every other month I can confidently say that the modernisation makes the game quite a bit easier simply due to not having to fight the controls as much, although that got better with time and practice in the Enhanced Edition. ![]() You could still get that older demo off the internet as well if you're so inclined. There was a demo in the Unity ( iirc ) engine about 2,5 years ago - before they switched to Unreal - which was also fine, but felt a bit more clunky. They added inventory management with limited carrying capacity like SS2 had, gave ( pretty looking and loooong ) animations to your consumables, implemented different hacking minigames and, of course, a modern control scheme. The demo of the new System Shock version that dropped a few weeks ago looks mighty fine and plays really nicely as well.
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